EG2008: Recent submissions
Now showing items 81-100 of 117
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Single-pass Scalable Subsurface Rendering with Lightcuts
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative estimate of the surface irradiance like ... -
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Recently, many techniques using computational fluid dynamics have been proposed for the simulation of natural phenomena such as smoke and fire. Traditionally, a single grid is used for computing the motion of fluids. When ... -
Fluid in Video: Augmenting Real Video with Simulated Fluids
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video sequence to obtain a complete 3D reconstruction ... -
A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting
(The Eurographics Association and Blackwell Publishing Ltd, 2008)In this paper, we propose a new constrained interpolation profile (CIP) method that is stable and accurate but requires less amount of computation compared to existing CIP-based solvers. CIP is a high-order fluid advection ... -
Higher Order Barycentric Coordinates
(The Eurographics Association and Blackwell Publishing Ltd, 2008)In recent years, a wide range of generalized barycentric coordinates has been suggested. However, all of them lack control over derivatives. We show how the notion of barycentric coordinates can be extended to specify ... -
Conformal Flattening by Curvature Prescription and Metric Scaling
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of select mesh vertices, called cone singularities, ... -
An Example-based Procedural System for Element Arrangement
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborhood comparison and procedural modeling ... -
Manifold-valued Thin-Plate Splines with Applications in Computer Graphics
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several applications from different fields. The ... -
Texture Synthesis From Photographs
(The Eurographics Association and Blackwell Publishing Ltd, 2008)The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat, square piece of texture, thus it has to ... -
Floating Textures
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose ... -
Automatic Conversion of Mesh Animations into Skeleton-based Animations
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for this new trend is that novel mesh deformation ... -
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks the rigid components in each frame, while ... -
Expressive Facial Gestures From Motion Capture Data
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaking. The stochastic movements of facial ... -
Ray Casting Algebraic Surfaces using the Frustum Form
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We propose an algorithm for interactive ray-casting of algebraic surfaces of high degree. A key point of our approach is a polynomial form adapted to the view frustum. This so called frustum form yields simple expressions ... -
Simulation of Human Motion Data using Short-Horizon Model-Predictive Control
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Many data-driven animation techniques are capable of producing high quality motions of human characters. Few techniques, however, are capable of generating motions that are consistent with physically simulated environments. ... -
GPU-based Fast Ray Casting for a Large Number of Metaballs
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle-based simulations have been often visualized ... -
Zippy: A Framework for Computation and Visualization on a GPU Cluster
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Due to its high performance/cost ratio, a GPU cluster is an attractive platform for large scale general-purpose computation and visualization applications. However, the programming model for high performance general-purpose ... -
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeling. A combination of sketch-based and ... -
Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivariate splines. The proposed quasi-interpolating schemes are realtime reconstructions. The low total degrees provide several ... -
Real-Time Rendering and Editing of Vector-based Terrains
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landscape can be explored in real time at any ...