Now showing items 1-4 of 4

    • Fast Procedural Noise By Monte Carlo Sampling 

      Fajardo, Marcos; Pharr, Matt (The Eurographics Association, 2023)
      Procedural noise functions are widely used in computer graphics as a way to add texture detail to surfaces and volumes. Many noise functions are based on weighted sums that can be expressed in terms of random variables, ...
    • Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training 

      Philip, Julien; Deschaintre, Valentin (The Eurographics Association, 2023)
      NeRF acquisition typically requires careful choice of near planes for the different cameras or suffers from background collapse, creating floating artifacts on the edges of the captured scene. The key insight of this work ...
    • Practical Temporal and Stereoscopic Filtering for Real-time Ray Tracing 

      Philippi, Henrik; Frisvad, Jeppe Revall; Jensen, Henrik Wann (The Eurographics Association, 2023)
      We present a practical method for temporal and stereoscopic filtering that generates stereo-consistent rendering. Existing methods for stereoscopic rendering often reuse samples from one eye for the other or do averaging ...
    • SparseBTF: Sparse Representation Learning for Bidirectional Texture Functions 

      Kavoosighafi, Behnaz; Frisvad, Jeppe Revall; Hajisharif, Saghi; Unger, Jonas; Miandji, Ehsan (The Eurographics Association, 2023)
      We propose a novel dictionary-based representation learning model for Bidirectional Texture Functions (BTFs) aiming at compact storage, real-time rendering performance, and high image quality. Our model is trained once, ...