Now showing items 61-80 of 267

    • Ref-ZSSR: Zero-Shot Single Image Superresolution with Reference Image 

      Han, Xianjun; Wang, Xue; Wang, Huabin; Li, Xuejun; Yang, Hongyu (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Single image superresolution (SISR) has achieved substantial progress based on deep learning. Many SISR methods acquire pairs of low-resolution (LR) images from their corresponding high-resolution (HR) counterparts. Being ...
    • Targeting Shape and Material in Lighting Design 

      Usta, Baran; Pont, Sylvia; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Product lighting design is a laborious and time-consuming task. With product illustrations being increasingly rendered, the lighting challenge transferred to the virtual realm. Our approach targets lighting design in the ...
    • Real-Time Rendering of Eclipses without Incorporation of Atmospheric Effects 

      Schneegans, Simon; Gilg, Jonas; Ahlers, Volker; Gerndt, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      In this paper, we present a novel approach for real-time rendering of soft eclipse shadows cast by spherical, atmosphereless bodies. While this problem may seem simple at first, it is complicated by several factors. First, ...
    • A Wide Spectral Range Sky Radiance Model 

      Vévoda, Petr; Bashford-Rogers, Tom; Kolářová, Monika; Wilkie, Alexander (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Pre-computed models of sky radiance are a tool to rapidly determine incident solar irradiance in applications as diverse as movie VFX, lighting simulation for architecture, experimental biology, and flight simulators. ...
    • Real-time Deep Radiance Reconstruction from Imperfect Caches 

      Huang, Tao; Song, Yadong; Guo, Jie; Tao, Chengzhi; Zong, Zijing; Fu, Xihao; Li, Hongshan; Guo, Yanwen (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Real-time global illumination is a highly desirable yet challenging task in computer graphics. Existing works well solving this problem are mostly based on some kind of precomputed data (caches), while the final results ...
    • Multirate Shading with Piecewise Interpolatory Approximation 

      Hu, Yiwei; Yuan, Yazhen; Wang, Rui; Yang, Zhuo; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Evaluating shading functions on geometry surfaces dominates the rendering computation. A high-quality but time-consuming estimate is usually achieved with a dense sampling rate for pixels or sub-pixels. In this paper, we ...
    • Specular Manifold Bisection Sampling for Caustics Rendering 

      Jhang, Jia-Wun; Chang, Chun-Fa (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose Specular Manifold Bisection Sampling (SMBS), an improved version of Specular Manifold Sampling (SMS) [ZGJ20]. SMBS is inspired by the small and large mutations in Metropolis Light Transport (MLT) [VG97]. While ...
    • Classifier Guided Temporal Supersampling for Real-time Rendering 

      Guo, Yu-Xiao; Chen, Guojun; Dong, Yue; Tong, Xin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We present a learning based temporal supersampling algorithm for real-time rendering. Different from existing learning-based approaches that adopt an end-to-end training of a 'black-box' neural network, we design a 'white-box' ...
    • Fine-Grained Memory Profiling of GPGPU Kernels 

      Buelow, Max von; Guthe, Stefan; Fellner, Dieter W. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Memory performance is a crucial bottleneck in many GPGPU applications, making optimizations for hardware and software mandatory. While hardware vendors already use highly efficient caching architectures, software engineers ...
    • Efficient Direct Isosurface Rasterization of Scalar Volumes 

      Kreskowski, Adrian; Rendle, Gareth; Froehlich, Bernd (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      In this paper we propose a novel and efficient rasterization-based approach for direct rendering of isosurfaces. Our method exploits the capabilities of task and mesh shader pipelines to identify subvolumes containing ...
    • Occluder Generation for Buildings in Digital Games 

      Wu, Kui; He, Xu; Pan, Zherong; Gao, Xifeng (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Occlusion culling has become a prevalent method in modern game engines. It can significantly reduce the rendering cost by using an approximate coarse mesh (occluder) for culling hidden objects. An ideal occluder should use ...
    • A Drone Video Clip Dataset and its Applications in Automated Cinematography 

      Ashtari, Amirsaman; Jung, Raehyuk; Li, Mingxiao; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Drones became popular video capturing tools. Drone videos in the wild are first captured and then edited by humans to contain aesthetically pleasing camera motions and scenes. Therefore, edited drone videos have extremely ...
    • Real-Time Video Deblurring via Lightweight Motion Compensation 

      Son, Hyeongseok; Lee, Junyong; Cho, Sunghyun; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      While motion compensation greatly improves video deblurring quality, separately performing motion compensation and video deblurring demands huge computational overhead. This paper proposes a real-time video deblurring ...
    • StylePortraitVideo: Editing Portrait Videos with Expression Optimization 

      Seo, Kwanggyoon; Oh, Seoung Wug; Lu, Jingwan; Lee, Joon-Young; Kim, Seonghyeon; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      High-quality portrait image editing has been made easier by recent advances in GANs (e.g., StyleGAN) and GAN inversion methods that project images onto a pre-trained GAN's latent space. However, extending the existing image ...
    • SPCNet: Stepwise Point Cloud Completion Network 

      Hu, Fei; Chen, Honghua; Lu, Xuequan; Zhu, Zhe; Wang, Jun; Wang, Weiming; Wang, Fu Lee; Wei, Mingqiang (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      How will you repair a physical object with large missings? You may first recover its global yet coarse shape and stepwise increase its local details. We are motivated to imitate the above physical repair procedure to address ...
    • USTNet: Unsupervised Shape-to-Shape Translation via Disentangled Representations 

      Wang, Haoran; Li, Jiaxin; Telea, Alexandru; Kosinka, Jirí; Wu, Zizhao (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose USTNet, a novel deep learning approach designed for learning shape-to-shape translation from unpaired domains in an unsupervised manner. The core of our approach lies in disentangled representation learning that ...
    • DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model 

      Li, Tingting; Fu, Yunfei; Han, Xiaoguang; Liang, Hui; Zhang, Jian Jun; Chang, Jian (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Point cloud generation aims to synthesize point clouds that do not exist in supervised dataset. Generating a point cloud with certain semantic labels remains an under-explored problem. This paper proposes a formulation ...
    • MODNet: Multi-offset Point Cloud Denoising Network Customized for Multi-scale Patches 

      Huang, Anyi; Xie, Qian; Wang, Zhoutao; Lu, Dening; Wei, Mingqiang; Wang, Jun (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The intricacy of 3D surfaces often results cutting-edge point cloud denoising (PCD) models in surface degradation including remnant noise, wrongly-removed geometric details. Although using multi-scale patches to encode the ...
    • Resolution-switchable 3D Semantic Scene Completion 

      Luo, Shoutong; Sun, Zhengxing; Sun, Yunhan; Wang, Yi (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Semantic scene completion (SSC) aims to recover the complete geometric structure as well as the semantic segmentation results from partial observations. Previous works could only perform this task at a fixed resolution. ...
    • Local Offset Point Cloud Transformer Based Implicit Surface Reconstruction 

      Yang, Yan Xin; Zhang, San Guo (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Implicit neural representations, such as MLP, can well recover the topology of watertight object. However, MLP fails to recover geometric details of watertight object and complicated topology due to dealing with point cloud ...