Targeting Shape and Material in Lighting Design
Date
2022Metadata
Show full item recordAbstract
Product lighting design is a laborious and time-consuming task. With product illustrations being increasingly rendered, the lighting challenge transferred to the virtual realm. Our approach targets lighting design in the context of a scene with fixed objects, materials, and camera parameters, illuminated by environmental lighting. Our solution offers control over the depiction of material characteristics and shape details by optimizing the illuminating environment-map. To that end, we introduce a metric that assesses the shape and material cues in terms of the designed appearance. We formalize the process and support steering the outcome using additional design constraints. We illustrate our solution with several challenging examples.
BibTeX
@article {10.1111:cgf.14678,
journal = {Computer Graphics Forum},
title = {{Targeting Shape and Material in Lighting Design}},
author = {Usta, Baran and Pont, Sylvia and Eisemann, Elmar},
year = {2022},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14678}
}
journal = {Computer Graphics Forum},
title = {{Targeting Shape and Material in Lighting Design}},
author = {Usta, Baran and Pont, Sylvia and Eisemann, Elmar},
year = {2022},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14678}
}