Now showing items 101-120 of 267

    • Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking 

      Kalshetti, Pratik; Chaudhuri, Parag (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The accuracy of hand tracking algorithms depends on how closely the geometry of the mesh model resembles the user's hand shape. Most existing methods rely on a learned shape space model; however, this fails to generalize ...
    • Synthesizing Get-Up Motions for Physics-based Characters 

      Frezzato, Anthony; Tangri, Arsh; Andrews, Sheldon (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a method for synthesizing get-up motions for physics-based humanoid characters. Beginning from a supine or prone state, our objective is not to imitate individual motion clips, but to produce motions that match ...
    • UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup 

      Mourot, Lucas; Hoyet, Ludovic; Clerc, François Le; Hellier, Pierre (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Human motion synthesis and editing are essential to many applications like video games, virtual reality, and film postproduction. However, they often introduce artefacts in motion capture data, which can be detrimental to ...
    • Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users 

      Ye, Yongjing; Liu, Libin; Hu, Lei; Xia, Shihong (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met ...
    • Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments 

      Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a ...
    • Pose Representations for Deep Skeletal Animation 

      Andreou, Nefeli; Aristidou, Andreas; Chrysanthou, Yiorgos (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Data-driven skeletal animation relies on the existence of a suitable learning scheme, which can capture the rich context of motion. However, commonly used motion representations often fail to accurately encode the full ...
    • Cognitive Model of Agent Exploration with Vision and Signage Understanding 

      Johnson, Colin; Haworth, Brandon (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Signage systems play an essential role in ensuring safe, stress-free, and efficient navigation for the occupants of indoor spaces. Crowd simulations with sufficiently realistic virtual humans provide a convenient and ...
    • A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common 

      Mao, Tianlu; Wang, Ji; Meng, Ruoyu; Yan, Qinyuan; Liu, Shaohua; Wang, Zhaoqi (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      This paper proposes a novel crowd simulation method which integrates not only modelling ideas but also advantages from both data-driven methods and crowd dynamics methods. To seamlessly integrate these two different modelling ...
    • Sketching Vocabulary for Crowd Motion 

      Mathew, C. D. Tharindu; Benes, Bedrich; Aliaga, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      This paper proposes and evaluates a sketching language to author crowd motion. It focuses on the path, speed, thickness, and density parameters of crowd motion. A sketch-based vocabulary is proposed for each parameter and ...
    • Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices 

      Ponton, Jose Luis; Yun, Haoran; Andujar, Carlos; Pelechano, Nuria (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ...
    • A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation 

      Jiang, Junwei; Shen, Xiangda; Gong, Yuning; Fan, Zeng; Liu, Yanli; Xing, Guanyu; Ren, Xiaohua; Zhang, Yanci (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      In this paper, we propose a novel second-order explicit midpoint method to address the issue of energy loss and vorticity dissipation in Eulerian fluid simulation. The basic idea is to explicitly compute the pressure ...
    • A Second Order Cone Programming Approach for Simulating Biphasic Materials 

      Tang, Pengbin; Coros, Stelian; Thomaszewski, Bernhard (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Strain limiting is a widely used approach for simulating biphasic materials such as woven textiles and biological tissue that exhibit a soft elastic regime followed by a hard deformation limit. However, existing methods ...
    • Surface-Only Dynamic Deformables using a Boundary Element Method 

      Sugimoto, Ryusuke; Batty, Christopher; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a novel surface-only method for simulating dynamic deformables without the need for volumetric meshing or volumetric integral evaluations. While based upon a boundary element method (BEM) for linear elastodynamics, ...
    • High-Order Elasticity Interpolants for Microstructure Simulation 

      Chan-Lock, Antoine; Pérez, Jesús; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a novel formulation of elastic materials based on high-order interpolants, which fits accurately complex elastic behaviors, but remains conservative. The proposed high-order interpolants can be regarded as a ...
    • Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning 

      Dorda, Daniel; Peter, Daniel; Borer, Dominik; Huber, Niko Benjamin; Sailer, Irena; Gross, Markus; Solenthaler, Barbara; Thomaszewski, Bernhard (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Algorithms at the intersection of computer graphics and medicine have recently gained renewed attention. A particular interest are methods for virtual surgery planning (VSP), where treatment parameters must be carefully ...
    • Voronoi Filters for Simulation Enrichment 

      Casafranca, Juan J.; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The simulation of complex deformation problems often requires enrichment techniques that introduce local high-resolution detail on a generally coarse discretization. The use cases include spatial or temporal refinement of ...
    • Wassersplines for Neural Vector Field-Controlled Animation 

      Zhang, Paul; Smirnov, Dmitriy; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Much of computer-generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flexibility for animating less structured ...
    • Stability Analysis of Explicit MPM 

      Bai, Song; Schroeder, Craig (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      In this paper we analyze the stability of the explicit material point method (MPM). We focus on PIC, APIC, and CPIC transfers using quadratic and cubic splines in two and three dimensions. We perform a fully three-dimensional ...
    • Fast Numerical Coarsening with Local Factorizations 

      He, Zhongyun; Pérez, Jesús; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Numerical coarsening methods offer an attractive methodology for fast simulation of objects with high-resolution heterogeneity. However, they rely heavily on preprocessing, and are not suitable when objects undergo dynamic ...
    • Physically Based Shape Matching 

      Müller, Matthias; Macklin, Miles; Chentanez, Nuttapong; Jeschke, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The shape matching method is a popular approach to simulate deformable objects in interactive applications due to its stability and simplicity. An important feature is that there is no need for a mesh since the method works ...