Browsing GCH 2021 - Eurographics Workshop on Graphics and Cultural Heritage by Subject "Computing methodologies"
Now showing items 1-11 of 11
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Automatic Segmentation of Archaeological Fragments with Relief Patterns using Convolutional Neural Networks
(The Eurographics Association, 2021)The recent commodification of high-quality 3D scanners is leading to the possibility of capturing models of archaeological finds and automatically recognizing their surface reliefs. We present our advancements in this field ... -
Bridging the Discipline Gap: Towards Improving Heritage and Computer Graphics Research Collaboration
(The Eurographics Association, 2021)In this project we are investigating the requirements to ease interdisciplinary collaboration between computer graphics researchers and heritage-related researchers who work with shared graphics-related datasets. We postulate ... -
Challenges in the Digitisation of a High-reflective Artwork
(The Eurographics Association, 2021)In this paper we report about the photogrammetric acquisition and reconstruction of a contemporary artwork, performed by offthe- shelf software. The ceramic piece of art is "Il Libro d'Oro del Terzo Paradiso" ("The Golden ... -
Direct Elastic Unrollings of Painted Pottery Surfaces from Sparse Image Sets
(The Eurographics Association, 2021)An important task in archaeological research is the comparison of painted motifs on ancient vessels and the analysis of their painting style. Ideally, the pottery objects are available as scanned 3D models, from which the ... -
Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs
(The Eurographics Association, 2021)We present a practical solution to create a relightable model from Multi-light Image Collections (MLICs) acquired using standard acquisition pipelines. The approach targets the difficult but very common situation in which ... -
Fully Automatic Mechanical Scan Range Extension and Signal to Noise Optimization of a Lens-Shifted Structured Light System
(The Eurographics Association, 2021)Digitization of cultural heritage is of growing importance, both for its preservation for coming generations in the face of looming dangers of natural decay or intentional destruction, and current generations, that ... -
Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models
(The Eurographics Association, 2021)Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These ... -
Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment
(The Eurographics Association, 2021)The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally ... -
Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture
(The Eurographics Association, 2021)This paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst ... -
Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum
(The Eurographics Association, 2021)In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ... -
Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing
(The Eurographics Association, 2021)In this paper, we have designed and developed a virtual dance museum to provide the technological tools that allow for widely educating the public, most specifically the youngest generations, about the story, costumes, ...