Browsing GCH 2021 - Eurographics Workshop on Graphics and Cultural Heritage by Subject "Applied computing"
Now showing items 1-8 of 8
-
3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence
(The Eurographics Association, 2021)3D restitution is now a well-known tool to validate hypotheses on historical buildings that do not exist anymore. The present project takes the method a step further in order to explore the art historical topic of ornament ... -
3D Sound for Digital Cultural Heritage
(The Eurographics Association, 2021)Virtual Reality enables the users to experience cultural heritage. Time travel through past times is transferring us in virtual environments with 3D reconstructions of cultural monuments inhabited by historical characters. ... -
Challenges in the Digitisation of a High-reflective Artwork
(The Eurographics Association, 2021)In this paper we report about the photogrammetric acquisition and reconstruction of a contemporary artwork, performed by offthe- shelf software. The ceramic piece of art is "Il Libro d'Oro del Terzo Paradiso" ("The Golden ... -
Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment
(The Eurographics Association, 2021)The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally ... -
Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction
(The Eurographics Association, 2021)In this short paper we present work in progress on creating tools to facilitate 3D reconstruction of cultural heritage. We propose three new types of tools to make reconstruction easier - first we fetch linked open data ... -
Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum
(The Eurographics Association, 2021)Virtual museums are an important medium for the preservation and dissemination of tangible and intangible cultural heritage as well as for education and public engagement. This is even more important now that focus is being ... -
Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum
(The Eurographics Association, 2021)In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ... -
Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing
(The Eurographics Association, 2021)In this paper, we have designed and developed a virtual dance museum to provide the technological tools that allow for widely educating the public, most specifically the youngest generations, about the story, costumes, ...