Browsing Volume 40 (2021) by Subject "Animation"
Now showing items 1-4 of 4
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Blending of Hyperbolic Closed Curves
(The Eurographics Association and John Wiley & Sons Ltd., 2021)In recent years, game developers are interested in developing games in the hyperbolic space. Shape blending is one of the fundamental techniques to produce animation and videos games. This paper presents two algorithms for ... -
Deep Learning-Based Unsupervised Human Facial Retargeting
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Traditional approaches to retarget existing facial blendshape animations to other characters rely heavily on manually paired data including corresponding anchors, expressions, or semantic parametrizations to preserve the ... -
Learning and Exploring Motor Skills with Spacetime Bounds
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and ... -
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
(The Eurographics Association and John Wiley & Sons Ltd., 2021)This paper presents a graph-learning-based, powerfully generalized method for automatically generating nonlinear deformation for characters with an arbitrary number of vertices. Large-scale character datasets with a ...