Blending of Hyperbolic Closed Curves
Abstract
In recent years, game developers are interested in developing games in the hyperbolic space. Shape blending is one of the fundamental techniques to produce animation and videos games. This paper presents two algorithms for blending between two closed curves in the hyperbolic plane in a manner that guarantees that the intermediate curves are closed. We deal with hyperbolic discrete curves on Poincaré disc which is a famous model of the hyperbolic plane. We use the linear interpolation approach of the geometric invariants of hyperbolic polygons namely hyperbolic side lengths, exterior angles and geodesic discrete curvature. We formulate the closing condition of a hyperbolic polygon in terms of its geodesic side lengths and exterior angles. This is to be able to generate closed intermediate curves. Finally, some experimental results are given to illustrate that the proposed methods generate aesthetic blending of closed hyperbolic curves.
BibTeX
@article {10.1111:cgf.14358,
journal = {Computer Graphics Forum},
title = {{Blending of Hyperbolic Closed Curves}},
author = {Ikemakhen, Aziz and Ahanchaou, Taoufik},
year = {2021},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14358}
}
journal = {Computer Graphics Forum},
title = {{Blending of Hyperbolic Closed Curves}},
author = {Ikemakhen, Aziz and Ahanchaou, Taoufik},
year = {2021},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14358}
}