Now showing items 1-2 of 2

    • Auto-rigging 3D Bipedal Characters in Arbitrary Poses 

      Kim, Jeonghwan; Son, Hyeontae; Bae, Jinseok; Kim, Young Min (The Eurographics Association, 2021)
      We present an end-to-end algorithm that can automatically rig a given 3D character such that it is ready for 3D animation. The animation of a virtual character requires the skeletal motion defined with bones and joints, ...
    • Data-driven Garment Pattern Estimation from 3D Geometries 

      Goto, Chihiro; Umetani, Nobuyuki (The Eurographics Association, 2021)
      Three-dimensional scanning technology recently becomes widely available to the public. However, it is difficult to simulate clothing deformation from the scanned people because scanned data lacks information required for ...