Now showing items 1-2 of 2

    • Marching Cubes for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2021)
      This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...
    • A Virtual Reality Platform for Immersive Education in Computer Graphics 

      Hácha, Filip; Vanecek, Petr; Váša, Libor (The Eurographics Association, 2021)
      We present a general framework for teaching 3D imagination demanding topics using commonly available hardware for virtual reality (VR). Our software allows collaborating on 3D objects, interaction and annotation in a simple ...