Browsing EG2021 by Subject "Computing education"
Now showing items 1-3 of 3
-
Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging Teaching in Courses about Virtual Reality and Augmented Reality
(The Eurographics Association, 2021)Providing the opportunity for hands-on experience is crucial when teaching courses about Virtual Reality (VR) and Augmented Reality (AR). However, the workload on the educator's side for providing these opportunities might ... -
Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the Course
(The Eurographics Association, 2021)Visual analytics involves both visual and computational components for empowering human analysts who face the challenges of making sense and making use of large and heterogeneous data sets in various application domains. ... -
Teaching Data-driven Video Processing via Crowdsourced Data Collection
(The Eurographics Association, 2021)This paper presents the concept and experience of teaching an undergraduate course on data-driven image and video processing. When designing visual effects that make use of Machine Learning (ML) models for image-based ...