Browsing High-Performance Graphics 2020 by Subject "esports"
Now showing items 1-1 of 1
-
Post-RenderWarp with Late Input Sampling Improves Aiming Under High Latency Conditions
(ACM, 2020)End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop ...