Proceedings of the ACM on Computer Graphics and Interactive Techniques 2020 / CGF 3 - 2
Ogaki, Shinji
Generalized Light Portals
Seiler, Larry; Lin, Daqi; Yuksel, Cem
Compacted CPU/GPU Data Compression via Modified Virtual Address Translation
Truong, Nghia; Yuksel, Cem; Seiler, Larry
Quadratic Approximation of Cubic Curves
Wald, Ingo; Morrical, Nate; Zellmann, Stefan; Ma, Lei; Usher, Will; Huang, Tiejun; Pascucci, Valerio
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types
Gruen, Holger; Benthin, Carsten; Woop, Sven
Sub-triangle opacity masks for faster ray tracing of transparent objects
Hofmann, Nikolai; Martschinke, Jana; Engel, Klaus; Stamminger, Marc
Neural Denoising for Path Tracing of Medical Volumetric Data
Schuster, Kersten; Trettner, Philip; Kobbelt, Leif
High-Performance Image Filters via Sparse Approximations
Andersson, Pontus; Nilsson, Jim; Akenine-Möller, Tomas; Oskarsson, Magnus; Åström, Kalle; Fairchild, Mark D.
FLIP: A Difference Evaluator for Alternating Images
Mallett, Ian; Yuksel, Cem; Seiler, Larry
Efficient Adaptive Deferred Shading with Hardware Scatter Tiles
Lin, Daqi; Vasiou, Elena; Yuksel, Cem; Kopta, Daniel; Brunvand, Erik
Hardware-Accelerated Dual-Split Trees
Dupuy, Jonathan
Concurrent Binary Trees (with application to longest edge bisection)
Kim, Joohwan; Knowles, Pyarelal; Spjut, Josef; Boudaoud, Ben; Mcguire, Morgan
Post-RenderWarp with Late Input Sampling Improves Aiming Under High Latency Conditions