Proceedings of the ACM on Computer Graphics and Interactive Techniques 2020 / CGF 3 - 2 




Ogaki, Shinji
Generalized Light Portals


Seiler, Larry; Lin, Daqi; Yuksel, Cem
Compacted CPU/GPU Data Compression via Modified Virtual Address Translation


Truong, Nghia; Yuksel, Cem; Seiler, Larry
Quadratic Approximation of Cubic Curves


Wald, Ingo; Morrical, Nate; Zellmann, Stefan; Ma, Lei; Usher, Will; Huang, Tiejun; Pascucci, Valerio
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types


Gruen, Holger; Benthin, Carsten; Woop, Sven
Sub-triangle opacity masks for faster ray tracing of transparent objects


Hofmann, Nikolai; Martschinke, Jana; Engel, Klaus; Stamminger, Marc
Neural Denoising for Path Tracing of Medical Volumetric Data


Schuster, Kersten; Trettner, Philip; Kobbelt, Leif
High-Performance Image Filters via Sparse Approximations


Andersson, Pontus; Nilsson, Jim; Akenine-Möller, Tomas; Oskarsson, Magnus; Åström, Kalle; Fairchild, Mark D.
FLIP: A Difference Evaluator for Alternating Images


Mallett, Ian; Yuksel, Cem; Seiler, Larry
Efficient Adaptive Deferred Shading with Hardware Scatter Tiles


Lin, Daqi; Vasiou, Elena; Yuksel, Cem; Kopta, Daniel; Brunvand, Erik
Hardware-Accelerated Dual-Split Trees


Dupuy, Jonathan
Concurrent Binary Trees (with application to longest edge bisection)


Kim, Joohwan; Knowles, Pyarelal; Spjut, Josef; Boudaoud, Ben; Mcguire, Morgan
Post-RenderWarp with Late Input Sampling Improves Aiming Under High Latency Conditions