Browsing Computer Graphics & Visual Computing (CGVC) 2020 by Subject "Human centered computing"
Now showing items 1-5 of 5
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Controlling Game Objects Using Multiple Degrees-Of-Freedom
(The Eurographics Association, 2020)LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ... -
Encyclopaedia-based Framework for 3D Image Processing Applications
(The Eurographics Association, 2020)The uses of unmanned aerial vehicles (UAV) are rapidly increasing across diverse applications including surveillance, policing and search and rescue. To perform domain-specific functions, software systems incorporating 2D ... -
A Gesture Recognition Model for Virtual Reality Motion Controllers
(The Eurographics Association, 2020)In this paper we discuss gesture recognition in the domain of Virtual Reality (VR) video games. We begin by presenting a detailed review of the literature. Furthermore, we discuss some of the specific opportunities and ... -
Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers
(The Eurographics Association, 2020)Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ... -
Visualizing Usage Data from a Diabetes Management System
(The Eurographics Association, 2020)This article explores the role for visualization in interpreting data collected by a customised analytics framework within a healthcare technology project. It draws on the work of the EU-funded PEPPER project, which has ...