Browsing EGPGV20: Eurographics Symposium on Parallel Graphics and Visualization by Subject "Computing methodologies"
Now showing items 1-5 of 5
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Effective Parallelization Strategies for Scalable, High-Performance Iterative Reconstruction
(The Eurographics Association, 2020)Iterative reconstruction techniques in X-ray computed tomography converge to a result by successively refining increasingly accurate estimates. Compared to alternative approaches, iterative reconstruction imposes significant ... -
Fast Multi-View Rendering for Real-Time Applications
(The Eurographics Association, 2020)Efficient rendering of multiple views can be a critical performance factor for real-time rendering applications. Generating more than one view multiplies the amount of rendered geometry, which can cause a huge performance ... -
Finding Efficient Spatial Distributions for Massively Instanced 3-d Models
(The Eurographics Association, 2020)Instancing is commonly used to reduce the memory footprint of massive 3-d models. Nevertheless, large production assets often do not fit into the memory allocated to a single rendering node or into the video memory of a ... -
High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing
(The Eurographics Association, 2020)Glyph rendering is an important scientific visualization technique for 3D, time-varying simulation data and for higherdimensional data in general. Though conceptually simple, there are several different challenges when ... -
Improving Performance of M-to-N Processing and Data Redistribution in In Transit Analysis and Visualization
(The Eurographics Association, 2020)In an in transit setting, a parallel data producer, such as a numerical simulation, runs on one set of ranks M, while a data consumer, such as a parallel visualization application, runs on a different set of ranks N: One ...