Browsing Volume 39 (2020) by Subject "Animation"
Now showing items 1-12 of 12
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Distant Collision Response in Rigid Body Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We use a finite element model to predict the vibration response of objects in a rigid body simulation, such that rigid objects are augmented to provide a plausible elastic collision response between distant objects due to ... -
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
(The Eurographics Association and John Wiley & Sons Ltd., 2020)To simplify and accelerate the creation of blendshape rigs, using a template rig is a common procedure, especially during the creation of digital doubles. Blendshape transfer methods facilitate copy and paste functionality ... -
Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Many problems in computer graphics and vision can be formulated as a nonlinear least squares optimization problem, for which numerous off-the-shelf solvers are readily available. Depending on the structure of the problem, ... -
Fracture Patterns Design for Anisotropic Models with the Material Point Method
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Physically plausible fracture animation is a challenging topic in computer graphics. Most of the existing approaches focus on the fracture of isotropic materials. We proposed a frame-field method for the design of anisotropic ... -
Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a learning-based approach for virtual try-on applications based on a fully convolutional graph neural network. In contrast to existing data-driven models, which are trained for a specific garment or mesh topology, ... -
Linear Time Stable PD Controllers for Physics-based Character Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2020)In physics-based character animation, Proportional-Derivative (PD) controllers are commonly used for tracking reference motions in motor control tasks. Stable PD (SPD) controllers significantly improve the numerical stability ... -
A Pixel-Based Framework for Data-Driven Clothing
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We propose a novel approach to learning cloth deformation as a function of body pose, recasting the graph-like triangle mesh data structure into image-based data in order to leverage popular and well-developed convolutional ... -
Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed ... -
Realistic Buoyancy Model for Real‐Time Applications
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)Following Archimedes' Principle, any object immersed in a fluid is subject to an upward buoyancy force equal to the weight of the fluid displaced by the object. This simple description is the origin of a set of effects ... -
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models ... -
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off-line applications, novel tools can alter the role of an animator to that of a director, who ... -
Synthesizing Character Animation with Smoothly Decomposed Motion Layers
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)The processing of captured motion is an essential task for undertaking the synthesis of high‐quality character animation. The motion decomposition techniques investigated in prior work extract meaningful motion primitives ...