Now showing items 1-2 of 2

    • An Analysis of Region Clustered BVH Volume Rendering on GPU 

      Ganter, David; Manzke, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a Direct Volume Rendering method that makes use of newly available Nvidia graphics hardware for Bounding Volume Hierarchies. Using BVHs for DVR has been overlooked in recent research due to build times potentially ...
    • Real-Time Analytic Antialiased Text for 3-D Environments 

      Ellis, Apollo; Hunt, Warren; Hart, John (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Text is a crucial component of 3-D environments and virtual worlds for user interfaces and wayfinding. Implementing text using standard antialiased texture mapping leads to blurry and illegible writing which hinders usability ...