38-Issue 8
Browse by
High-Performance Graphics 2019
Strasbourg | July 8–10, 2019
(for Short Papers see HPG2019 - Short Papers)
Rendering
HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering
[full
paper ] [meta data
]
An Analysis of Region Clustered BVH Volume Rendering on GPU
[full
paper ] [meta data
]
Real-Time Analytic Antialiased Text for 3-D Environments
[full
paper ] [meta data
]
Simulation and Optimization
An Efficient Solution to Structured Optimization Problems using Recursive Matrices
[full
paper ] [meta data
]
Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel
Algorithm
[full
paper ] [meta data
]
Distortion-Free Displacement Mapping
[full
paper ] [meta data
]
Recent Submissions
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Distortion-Free Displacement Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Displacement mapping is routinely used to add geometric details in a fast and easy-to-control way, both in offline rendering as well as recently in interactive applications such as games. However, it went largely unnoticed ... -
Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm
(The Eurographics Association and John Wiley & Sons Ltd., 2019)In this paper, we provide a smooth extension of the energy aware Gauss-Seidel iteration to the Position-Based Dynamics (PBD) method. This extension is inspired by the kinetic and potential energy changes equalization and ... -
An Efficient Solution to Structured Optimization Problems using Recursive Matrices
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a linear algebra framework for structured matrices and general optimization problems. The matrices and matrix operations are defined recursively to efficiently capture complex structures and enable advanced ... -
Real-Time Analytic Antialiased Text for 3-D Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Text is a crucial component of 3-D environments and virtual worlds for user interfaces and wayfinding. Implementing text using standard antialiased texture mapping leads to blurry and illegible writing which hinders usability ... -
An Analysis of Region Clustered BVH Volume Rendering on GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a Direct Volume Rendering method that makes use of newly available Nvidia graphics hardware for Bounding Volume Hierarchies. Using BVHs for DVR has been overlooked in recent research due to build times potentially ... -
HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a new motion-compensated hierarchical compression scheme (HMLFC) for encoding light field images (LFI) that is suitable for interactive rendering. Our method combines two different approaches, motion compensation ... -
High-Performance Graphics 2019 - CGF38-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2019)