High-Performance Graphics 2019
Strasbourg | July 8–10, 2019
(for Short Papers see HPG2019 - Short Papers)


Rendering
HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering
Srihari Pratapa and Dinesh Manocha
An Analysis of Region Clustered BVH Volume Rendering on GPU
David Ganter and Michael Manzke
Real-Time Analytic Antialiased Text for 3-D Environments
Apollo Ellis, Warren Hunt, and John Hart
Simulation and Optimization
An Efficient Solution to Structured Optimization Problems using Recursive Matrices
Darius Rückert and Marc Stamminger
Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm
Ozan Cetinaslan
Distortion-Free Displacement Mapping
Tobias Zirr and Tobias Ritschel

Recent Submissions

  • Distortion-Free Displacement Mapping 

    Zirr, Tobias; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    Displacement mapping is routinely used to add geometric details in a fast and easy-to-control way, both in offline rendering as well as recently in interactive applications such as games. However, it went largely unnoticed ...
  • Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm 

    Cetinaslan, Ozan (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    In this paper, we provide a smooth extension of the energy aware Gauss-Seidel iteration to the Position-Based Dynamics (PBD) method. This extension is inspired by the kinetic and potential energy changes equalization and ...
  • An Efficient Solution to Structured Optimization Problems using Recursive Matrices 

    Rückert, Darius; Stamminger, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    We present a linear algebra framework for structured matrices and general optimization problems. The matrices and matrix operations are defined recursively to efficiently capture complex structures and enable advanced ...
  • Real-Time Analytic Antialiased Text for 3-D Environments 

    Ellis, Apollo; Hunt, Warren; Hart, John (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    Text is a crucial component of 3-D environments and virtual worlds for user interfaces and wayfinding. Implementing text using standard antialiased texture mapping leads to blurry and illegible writing which hinders usability ...
  • An Analysis of Region Clustered BVH Volume Rendering on GPU 

    Ganter, David; Manzke, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    We present a Direct Volume Rendering method that makes use of newly available Nvidia graphics hardware for Bounding Volume Hierarchies. Using BVHs for DVR has been overlooked in recent research due to build times potentially ...
  • HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering 

    Pratapa, Srihari; Manocha, Dinesh (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    We present a new motion-compensated hierarchical compression scheme (HMLFC) for encoding light field images (LFI) that is suitable for interactive rendering. Our method combines two different approaches, motion compensation ...
  • High-Performance Graphics 2019 - CGF38-8: Frontmatter 

    Steinberger, Markus; Foley, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2019)