PG2018 Short Papers and Posters: Recent submissions
Now showing items 21-28 of 28
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Shape Interpolation via Multiple Curves
(The Eurographics Association, 2018)We present a method that interpolates new shapes between a given pair of source and target shapes. To this end, we utilize a database of related shapes that is used to replace the direct transition from the source to the ... -
Facial-Expression-Aware Emotional Color Transfer Based On Convolutional Neural Network
(The Eurographics Association, 2018)Emotional color transfer aims to change the evoked emotion of the source image to that of the target image by adjusting color distribution. Most of existing emotional color transfer methods ignore the facial expression ... -
Spherical Blue Noise
(The Eurographics Association, 2018)We present a physically based method which generates unstructured uniform point set directly on the S2-sphere. Spherical uniform point sets are useful for illumination sampling in Quasi Monte Carlo (QMC) rendering but it ... -
Japanese Kanji Font Style Transfer based on GAN with Unpaired Training
(The Eurographics Association, 2018)To design a whole package of Japanese font is labor consuming, since it usually contains about 30k kanji characters. To support an efficient design process, this poster attempts to adopt a style transfer algorithm for font ... -
TAVE: Template-based Augmentation of Visual Effects to Human Actions in Videos
(The Eurographics Association, 2018)We present TAVE, a framework that allows novice users to add interesting visual effects by mimicking human actions in a given template video, in which pre-defined visual effects have already been associated with specific ... -
StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples
(The Eurographics Association, 2018)We reconstruct a closed denoised curve from an unstructured and highly noisy 2D point cloud. Our proposed method uses a two-pass approach: Previously recovered manifold connectivity is used for ordering noisy samples along ... -
GPU-based Real-time Cloth Simulation for Virtual Try-on
(The Eurographics Association, 2018)We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ... -
Frontmatter: Pacific Graphics 2018 - Short Papers and Posters
(The Eurographics Association, 2018)