Browsing MAM2018: Eurographics Workshop on Material Appearance Modeling by Subject "I.3.3 [Computer Graphics]"
Now showing items 1-4 of 4
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Deep Dual Loss BRDF Parameter Estimation
(The Eurographics Association, 2018)Surface parameter estimation is an essential field in computer games and movies. An exact representation of a real-world surface allows for a higher degree of realism. Capturing or artistically creating these materials is ... -
Image-based Fitting of Procedural Yarn Models
(The Eurographics Association, 2018)While common in real life, rendering fiber and cloth accurately is challenging. Recent fiber-based, procedural rendering approaches proved to be able to capture a great amount of details of real yarn. However, the current ... -
A Simple Diffuse Fluorescent BBRRDF Model
(The Eurographics Association, 2018)Fluorescence - the effect of a photon being absorbed at one wavelength and re-emitted at another - is present in many common materials such as clothes and paper. Yet there has been little research in rendering or modeling ... -
Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs
(The Eurographics Association, 2018)While the modeling of sub-surface translucency using homogeneous BSSRDFs is an established industry standard, applying the same approach to heterogeneous materials is predominantly heuristical. We propose a more principled ...