Browsing 37-Issue 4 by Subject "Ray tracing"
Now showing items 1-4 of 4
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Deep Adaptive Sampling for Low Sample Count Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Recently, deep learning approaches have proven successful at removing noise from Monte Carlo (MC) rendered images at extremely low sampling rates, e.g., 1-4 samples per pixel (spp). While these methods provide dramatic ... -
Efficient Caustic Rendering with Lightweight Photon Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Robust and efficient rendering of complex lighting effects, such as caustics, remains a challenging task. While algorithms like vertex connection and merging can render such effects robustly, their significant overhead ... -
Handling Fluorescence in a Uni-directional Spectral Path Tracer
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present two separate improvements to the handling of fluorescence effects in modern uni-directional spectral rendering systems. The first is the formulation of a new distance tracking scheme for fluorescent volume ... -
Stratified Sampling of Projected Spherical Caps
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a method for uniformly sampling points inside the projection of a spherical cap onto a plane through the sphere's center. To achieve this, we devise two novel area-preserving mappings from the unit square to ...