Browsing 37-Issue 8 by Subject "Physical simulation"
Now showing items 1-12 of 12
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Cable Joints
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Robustly and efficiently simulating cables and ropes that are part of a larger system such as cable driven machines, cable cars or tendons in a human or robot is a challenging task. To be able to adapt to the environment, ... -
Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific ... -
Cosserat Rods with Projective Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a novel method to simulate Cosserat rods with Projective Dynamics (PD). The proposed method is both numerically robust and accurate with respect to the underlying physics, making it suitable for a variety of ... -
Coupled Fluid Density and Motion from Single Views
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a novel method to reconstruct a fluid's 3D density and motion based on just a single sequence of images. This is rendered possible by using powerful physical priors for this strongly under-determined problem. ... -
An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present an efficient solver for monolithic two-way coupled simulation of rigid bodies with incompressible fluids that is robust to poor conditioning of the coupled system in the presence of large density ratios between ... -
Fast Corotated FEM using Operator Splitting
(The Eurographics Association and John Wiley & Sons Ltd., 2018)In this paper we present a novel operator splitting approach for corotated FEM simulations. The deformation energy of the corotated linear material model consists of two additive terms. The first term models stretching in ... -
Liquid Splash Modeling with Neural Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)This paper proposes a new data-driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small-scale splash detail for the fluid-implicit-particle method using ... -
MPM Simulation of Interacting Fluids and Solids
(The Eurographics Association and John Wiley & Sons Ltd., 2018)The material point method (MPM) has attracted increasing attention from the graphics community, as it combines the strengths of both particle- and grid-based solvers. Like the smoothed particle hydrodynamics (SPH) scheme, ... -
Robust Physics-based Motion Retargeting with Realistic Body Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Motion capture is often retargeted to new, and sometimes drastically different, characters. When the characters take on realistic human shapes, however, we become more sensitive to the motion looking right. This means ... -
Strain Rate Dissipation for Elastic Deformations
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Damping determines how the energy in dynamic deformations is dissipated. The design of damping requires models where the behavior along deformation modes is easily controlled, while other motions are left unaffected. In ... -
A Temporally Adaptive Material Point Method with Regional Time Stepping
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Spatially and temporally adaptive algorithms can substantially improve the computational efficiency of many numerical schemes in computational mechanics and physics-based animation. Recently, a crucial need for temporal ... -
Time-Domain Parallelization for Accelerating Cloth Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Cloth simulations, widely used in computer animation and apparel design, can be computationally expensive for real-time applications. Some parallelization techniques have been proposed for visual simulation of cloth using ...