vriphys18
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VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15 - 16 April 2018, Delft, The Netherlands
Technical Papers I
Quantitative Validation of Physically Based Deformable Models in Computer Graphics
[full
paper ] [meta data
]
Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with
Contact
[full
paper ] [meta data
]
The Impact of Passive Head-Mounted Virtual Reality Devices on the Quality of EEG Signals
[full
paper ] [meta data
]
Technical Papers II
Laplacian Damping for Projective Dynamics
[full
paper ] [meta data
]
Fast Quadrangular Mass-Spring Systems using Red-Black Ordering
[full
paper ] [meta data
]
Technical Papers III
Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water
[full
paper ] [meta data
]
MLS Pressure Extrapolation for the Boundary Handling in Divergence-Free SPH
[full
paper ] [meta data
]
Recent Submissions
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MLS Pressure Extrapolation for the Boundary Handling in Divergence-Free SPH
(The Eurographics Association, 2018)We propose a novel method to predict pressure values at boundary particles in incompressible divergence-free SPH simulations (DFSPH). Our approach employs Moving Least Squares (MLS) to predict the pressure at boundary ... -
Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water
(The Eurographics Association, 2018)We propose an approach for real-time shallow water simulation, building upon the virtual pipes model with multi-layered heightmaps. Our approach introduces the use of extended pipes which resolve flow through fully-flooded ... -
Fast Quadrangular Mass-Spring Systems using Red-Black Ordering
(The Eurographics Association, 2018)We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to massively parallel architectures, in particular GPUs.We employ our solver for the interactive animation of virtual cloth ... -
Laplacian Damping for Projective Dynamics
(The Eurographics Association, 2018)Damping is an important ingredient in physics-based simulation of deformable objects. Recent work introduced new fast simulation methods such as Position Based Dynamics and Projective Dynamics. Explicit velocity damping ... -
The Impact of Passive Head-Mounted Virtual Reality Devices on the Quality of EEG Signals
(The Eurographics Association, 2018)Thanks to the low price, the use of a head-mounted device (HMD) equipped with a smartphone is currently a common set-up for virtual reality (VR). Brain-computer interface (BCI) based on electroencephalography (EEG) is a ... -
Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact
(The Eurographics Association, 2018)The trade-off between accuracy and computational performance is one of the central conflicts in real-time multibody simulations, much of which can be attributed to the method used to solve the constrained multibody equations. ... -
Quantitative Validation of Physically Based Deformable Models in Computer Graphics
(The Eurographics Association, 2018)This paper presents a novel software framework for quantitative validation of physically-based deformable models in computer graphics. In the majority of previous studies, validation is qualitative (through visual ... -
VRIPHYS 2018: Frontmatter
(Eurographics Association, 2018)