Browsing EG 2018 - Posters by Subject "Computing methodologies"
Now showing items 1-11 of 11
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Exemplar Based Filtering of 2.5D Meshes of Faces
(The Eurographics Association, 2018)In this work, we present a content-aware filtering for 2.5D meshes of faces. We propose an exemplar-based filter that corrects each point of a given mesh through local model-exemplar neighborhood comparison. We take advantage ... -
Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-aligned Boundaries
(The Eurographics Association, 2018)Detecting the boundaries of an enclosed region is a problem which arises in some applications such as the human upper airway modeling. Using of standard algorithms fails because of the inevitable errors, i.e. gaps and ... -
Introducing a Modular Concept for Exchanging Character Animation Approaches
(The Eurographics Association, 2018)Nowadays, motion synthesis and character animation systems are used in different domains ranging from gaming to medicine and production industries. In recent years, there has been a vast progress in terms of realistic ... -
Light Field Synthesis from a Single Image using Improved Wasserstein Generative Adversarial Network
(The Eurographics Association, 2018)We present a deep learning-based method to synthesize a 4D light field from a single 2D RGB image. We consider the light field synthesis problem equivalent to image super-resolution, and solve it by using the improved ... -
A Multifragment Renderer for Material Aging Visualization
(The Eurographics Association, 2018)People involved in curatorial work and in preservation/conservation tasks need to understand exactly the nature of aging and to prevent it with minimal preservation work. In this scenario, it is of extreme importance to ... -
Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions
(The Eurographics Association, 2018)Motion blending and character animation systems are widely used in different domains such as gaming or simulation within production industries. Most of the established approaches are based on motion blending techniques. ... -
A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation
(The Eurographics Association, 2018)This paper presents an approach that combines a hybrid A* path planner with a statistical motion graph to effectively generate a rich repertoire of walking trajectories. The motion graph is generated from a comprehensive ... -
RIFNOM: 3D Rotation-Invariant Features on Normal Maps
(The Eurographics Association, 2018)This paper presents 3D rotation-invariant features on normal maps: RIFNOM.We assign a local coordinate system (CS) to each pixel by using neighbor normals to extract the 3D rotation-invariant features. These features can ... -
A Smart Palette for Helping Novice Painters to Mix Physical Watercolor Pigments
(The Eurographics Association, 2018)For novice painters, color mixing is a necessary skill which takes many years to learn. To get the skill easily, we design a system, a smart palette, to help them learn quickly. Our system is based on physical watercolor ... -
Smoothing Noisy Skeleton Data in Real Time
(The Eurographics Association, 2018)The aim of this project is to be able to visualise live skeleton tracking data in a virtual analogue of a real world environment, to be viewed in VR. Using a single RGBD camera motion tracking method is a cost effective ... -
A Virtual Space with Real IoT Data
(The Eurographics Association, 2018)Large quantities of live data about an environment can be easily and cheaply collected using a network of small sensors (IoT). However these sensors typically do not display any information directly, and it can be difficult ...