Posters
A Smart Palette for Helping Novice Painters to Mix Physical Watercolor Pigments
Mei-Yun Chen, Ci-Syuan Yang, and Ming Ouhyoung
A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation
Philipp Agethen, Thomas Neher, Felix Gaisbauer, Martin Manns, and Enrico Rukzio
Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions
Felix Gaisbauer, Philipp Froehlich, Jannes Lehwald, Philipp Agethen, and Enrico Rukzio
Introducing a Modular Concept for Exchanging Character Animation Approaches
Felix Gaisbauer, Philipp Agethen, Thomas Bär, and Enrico Rukzio
Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks
Ester Gonzalez-Sosa, Pablo Perez, Redouane Kachach, Jaime Jesus Ruiz, and Alvaro Villegas
Human Sensitivity to Light Zones in Virtual Scenes
Tatiana Kartashova, Huib de Ridder, Susan F. te Pas, and Sylvia C. Pont
Smoothing Noisy Skeleton Data in Real Time
Thomas Hoxey and Ian Stephenson
A Drink in Mars: an Approach to Distributed Reality
Pablo Perez, Ester Gonzalez-Sosa, Redouane Kachach, Jaime Jesus Ruiz, and Alvaro Villegas
RIFNOM: 3D Rotation-Invariant Features on Normal Maps
Akihiro Nakamura, Leo Miyashita, Yoshihiro Watanabe, and Masatoshi Ishikawa
Light Field Synthesis from a Single Image using Improved Wasserstein Generative Adversarial Network
Lingyan Ruan, Bin Chen, and Miu Ling Lam
Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-aligned Boundaries
Saeed Dabbaghchian
Audio-driven Emotional Speech Animation
Constantinos Charalambous, Zerrin Yumak, and A. Frank van der Stappen
Exemplar Based Filtering of 2.5D Meshes of Faces
Leandro Dihl, Leandro Cruz, and Nuno Gonçalves
A Multifragment Renderer for Material Aging Visualization
Georgios Adamopoulos, Anastasia Moutafidou, Anastasios Drosou, Dimitrios Tzovaras, and Ioannis Fudos
Boundary-aided Human Body Shape and Pose Estimation from a Single Image for Garment Design and Manufacture
Zongyi Xu and Qianni Zhang
Style Translation to Create Child-like Motion
Yuzhu Dong, Aishat Aloba, Lisa Anthony, and Eakta Jain
A Virtual Space with Real IoT Data
Adam Faiers, Thomas Hoxey, and Ian Stephenson
From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense
Joshua S. Harvey, Clive R. Siviour, and Hannah E. Smithson

Recent Submissions

  • From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense 

    Harvey, Joshua S.; Siviour, Clive R.; Smithson, Hannah E. (The Eurographics Association, 2018)
    Physical colors, defined as unique combinations of photon populations whose wavelengths lie in the visible range, occupy an infinite-dimensional real Hilbert space. Any number of photon populations from the continuous ...
  • A Multifragment Renderer for Material Aging Visualization 

    Adamopoulos, Georgios; Moutafidou, Anastasia; Drosou, Anastasios; Tzovaras, Dimitrios; Fudos, Ioannis (The Eurographics Association, 2018)
    People involved in curatorial work and in preservation/conservation tasks need to understand exactly the nature of aging and to prevent it with minimal preservation work. In this scenario, it is of extreme importance to ...
  • A Virtual Space with Real IoT Data 

    Faiers, Adam; Hoxey, Thomas; Stephenson, Ian (The Eurographics Association, 2018)
    Large quantities of live data about an environment can be easily and cheaply collected using a network of small sensors (IoT). However these sensors typically do not display any information directly, and it can be difficult ...
  • Boundary-aided Human Body Shape and Pose Estimation from a Single Image for Garment Design and Manufacture 

    Xu, Zongyi; Zhang, Qianni (The Eurographics Association, 2018)
    Current virtual clothing design applications mainly use predefined virtual avatars which are created by professionals. The models are unrealistic as they lack the personalised body shapes and the simulation of human body ...
  • Style Translation to Create Child-like Motion 

    Dong, Yuzhu; Aloba, Aishat; Anthony, Lisa; Jain, Eakta (The Eurographics Association, 2018)
    Animated child characters are increasingly important for educational and entertainment content geared towards younger users. While motion capture technology creates realistic and believable motion for adult characters, the ...
  • Exemplar Based Filtering of 2.5D Meshes of Faces 

    Dihl, Leandro; Cruz, Leandro; Gonçalves, Nuno (The Eurographics Association, 2018)
    In this work, we present a content-aware filtering for 2.5D meshes of faces. We propose an exemplar-based filter that corrects each point of a given mesh through local model-exemplar neighborhood comparison. We take advantage ...
  • Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-aligned Boundaries 

    Dabbaghchian, Saeed (The Eurographics Association, 2018)
    Detecting the boundaries of an enclosed region is a problem which arises in some applications such as the human upper airway modeling. Using of standard algorithms fails because of the inevitable errors, i.e. gaps and ...
  • Audio-driven Emotional Speech Animation 

    Charalambous, Constantinos; Yumak, Zerrin; Stappen, A. Frank van der (The Eurographics Association, 2018)
    We propose a procedural audio-driven speech animation method that takes into account emotional variations in speech. Given any audio with its corresponding speech transcript, the method generates speech animation for any ...
  • RIFNOM: 3D Rotation-Invariant Features on Normal Maps 

    Nakamura, Akihiro; Miyashita, Leo; Watanabe, Yoshihiro; Ishikawa, Masatoshi (The Eurographics Association, 2018)
    This paper presents 3D rotation-invariant features on normal maps: RIFNOM.We assign a local coordinate system (CS) to each pixel by using neighbor normals to extract the 3D rotation-invariant features. These features can ...
  • Light Field Synthesis from a Single Image using Improved Wasserstein Generative Adversarial Network 

    Ruan, Lingyan; Chen, Bin; Lam, Miu Ling (The Eurographics Association, 2018)
    We present a deep learning-based method to synthesize a 4D light field from a single 2D RGB image. We consider the light field synthesis problem equivalent to image super-resolution, and solve it by using the improved ...
  • A Drink in Mars: an Approach to Distributed Reality 

    Perez, Pablo; Gonzalez-Sosa, Ester; Kachach, Redouane; Ruiz, Jaime Jesus; Villegas, Alvaro (The Eurographics Association, 2018)
    We have developed A Drink in Mars application as a proof of concept of Distributed Reality, a particularisation of Mixed Reality which combines a reality transmitted from a remote place (e.g. live immersive video stream ...
  • Human Sensitivity to Light Zones in Virtual Scenes 

    Kartashova, Tatiana; Ridder, Huib de; Pas, Susan F. te; Pont, Sylvia C. (The Eurographics Association, 2018)
    We investigated perception of light properties in scenes containing volumes with dramatically different light properties (direction, intensity, diffuseness). Each scene had two light zones, defined as distinct spatial ...
  • Smoothing Noisy Skeleton Data in Real Time 

    Hoxey, Thomas; Stephenson, Ian (The Eurographics Association, 2018)
    The aim of this project is to be able to visualise live skeleton tracking data in a virtual analogue of a real world environment, to be viewed in VR. Using a single RGBD camera motion tracking method is a cost effective ...
  • Introducing a Modular Concept for Exchanging Character Animation Approaches 

    Gaisbauer, Felix; Agethen, Philipp; Bär, Thomas; Rukzio, Enrico (The Eurographics Association, 2018)
    Nowadays, motion synthesis and character animation systems are used in different domains ranging from gaming to medicine and production industries. In recent years, there has been a vast progress in terms of realistic ...
  • Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks 

    Gonzalez-Sosa, Ester; Perez, Pablo; Kachach, Redouane; Ruiz, Jaime Jesus; Villegas, Alvaro (The Eurographics Association, 2018)
    In this work, we propose the use of deep learning techniques to segment items of interest from the local region to increase self-presence in Virtual Reality (VR) scenarios. Our goal is to segment hand images from the ...
  • A Smart Palette for Helping Novice Painters to Mix Physical Watercolor Pigments 

    Chen, Mei-Yun; Yang, Ci-Syuan; Ouhyoung, Ming (The Eurographics Association, 2018)
    For novice painters, color mixing is a necessary skill which takes many years to learn. To get the skill easily, we design a system, a smart palette, to help them learn quickly. Our system is based on physical watercolor ...
  • Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions 

    Gaisbauer, Felix; Froehlich, Philipp; Lehwald, Jannes; Agethen, Philipp; Rukzio, Enrico (The Eurographics Association, 2018)
    Motion blending and character animation systems are widely used in different domains such as gaming or simulation within production industries. Most of the established approaches are based on motion blending techniques. ...
  • A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation 

    Agethen, Philipp; Neher, Thomas; Gaisbauer, Felix; Manns, Martin; Rukzio, Enrico (The Eurographics Association, 2018)
    This paper presents an approach that combines a hybrid A* path planner with a statistical motion graph to effectively generate a rich repertoire of walking trajectories. The motion graph is generated from a comprehensive ...
  • EUROGRAPHICS 2018: Posters Frontmatter 

    Jain, Eakta; Kosinka, Jirí (Eurographics Association, 2018)