Browsing EG2018 by Subject "Collision detection"
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Introducing a Modular Concept for Exchanging Character Animation Approaches
(The Eurographics Association, 2018)Nowadays, motion synthesis and character animation systems are used in different domains ranging from gaming to medicine and production industries. In recent years, there has been a vast progress in terms of realistic ... -
Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions
(The Eurographics Association, 2018)Motion blending and character animation systems are widely used in different domains such as gaming or simulation within production industries. Most of the established approaches are based on motion blending techniques. ... -
Rigid Body Joints in Real-Time Unified Particle Physics
(The Eurographics Association, 2018)In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...