Now showing items 1-4 of 4

    • Introducing a Modular Concept for Exchanging Character Animation Approaches 

      Gaisbauer, Felix; Agethen, Philipp; Bär, Thomas; Rukzio, Enrico (The Eurographics Association, 2018)
      Nowadays, motion synthesis and character animation systems are used in different domains ranging from gaming to medicine and production industries. In recent years, there has been a vast progress in terms of realistic ...
    • A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation 

      Carrigan, Emma; Hoyet, Ludovic; McDonnell, Rachel; Avril, Quentin (The Eurographics Association, 2018)
      Our work is a perceptual study into the effects of training poses on the Example-Based Facial Rigging (EBFR) method. We analyse the output of EBFR given a set of training poses to see how well the results reproduced our ...
    • Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions 

      Gaisbauer, Felix; Froehlich, Philipp; Lehwald, Jannes; Agethen, Philipp; Rukzio, Enrico (The Eurographics Association, 2018)
      Motion blending and character animation systems are widely used in different domains such as gaming or simulation within production industries. Most of the established approaches are based on motion blending techniques. ...
    • A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation 

      Agethen, Philipp; Neher, Thomas; Gaisbauer, Felix; Manns, Martin; Rukzio, Enrico (The Eurographics Association, 2018)
      This paper presents an approach that combines a hybrid A* path planner with a statistical motion graph to effectively generate a rich repertoire of walking trajectories. The motion graph is generated from a comprehensive ...