Browsing 37-Issue 1 by Subject "level‐of‐detail algorithms"
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Interactive Large‐Scale Procedural Forest Construction and Visualization Based on Particle Flow Simulation
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)Interactive visualization of large forest scenes is challenging due to the large amount of geometric detail that needs to be generated and stored, particularly in scenarios with a moving observer such as forest walkthroughs ...