Browsing 37-Issue 1 by Subject "human simulation"
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CLUST: Simulating Realistic Crowd Behaviour by Mining Pattern from Crowd Videos
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)In this paper, we present a data‐driven approach to simulate realistic locomotion of virtual pedestrians. We focus on simulating low‐level pedestrians' motion, where a pedestrian's motion is mainly affected by other ... -
ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent‐Based Crowd Simulation
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)How to realistically model an agent's steering behaviour is a critical issue in agent‐based crowd simulation. In this work, we investigate some proactive steering strategies for agents to minimize potential collisions. To ...