Volume 37 (2018): Recent submissions
Now showing items 101-120 of 253
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User-Guided Lip Correction for Facial Performance Capture
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Facial performance capture is the primary method for generating facial animation in video games, feature films and virtual environments, and recent advances have produced very compelling results. Still, one of the most ... -
Robust Physics-based Motion Retargeting with Realistic Body Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Motion capture is often retargeted to new, and sometimes drastically different, characters. When the characters take on realistic human shapes, however, we become more sensitive to the motion looking right. This means ... -
Learning Physically Based Humanoid Climbing Movements
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We propose a novel learning-based solution for motion planning of physically-based humanoid climbing that allows for fast and robust planning of complex climbing strategies and movements, including extreme movements such ... -
An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present an efficient solver for monolithic two-way coupled simulation of rigid bodies with incompressible fluids that is robust to poor conditioning of the coupled system in the presence of large density ratios between ... -
Coupled Fluid Density and Motion from Single Views
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a novel method to reconstruct a fluid's 3D density and motion based on just a single sequence of images. This is rendered possible by using powerful physical priors for this strongly under-determined problem. ... -
Distributing and Load Balancing Sparse Fluid Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2018)This paper describes a general algorithm and a system for load balancing sparse fluid simulations. Automatically distributing sparse fluid simulations efficiently is challenging because the computational load varies across ... -
Time-Domain Parallelization for Accelerating Cloth Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Cloth simulations, widely used in computer animation and apparel design, can be computationally expensive for real-time applications. Some parallelization techniques have been proposed for visual simulation of cloth using ... -
Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific ... -
Cable Joints
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Robustly and efficiently simulating cables and ropes that are part of a larger system such as cable driven machines, cable cars or tendons in a human or robot is a challenging task. To be able to adapt to the environment, ... -
Frontmatter: ACM SIGGRAPH / Eurographics Symposium of Computer Animation 2018
(The Eurographics Association and John Wiley & Sons Ltd., 2018) -
Quad-Based Fourier Transform for Efficient Diffraction Synthesis
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier ... -
On-the-Fly Power-Aware Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery ... -
Runtime Shader Simplification via Instant Search in Reduced Optimization Space
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Traditional automatic shader simplification simplifies shaders in an offline process, which is typically carried out in a contextoblivious manner or with the use of some example contexts, e.g., certain hardware platforms, ... -
Efficient Caustic Rendering with Lightweight Photon Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Robust and efficient rendering of complex lighting effects, such as caustics, remains a challenging task. While algorithms like vertex connection and merging can render such effects robustly, their significant overhead ... -
Exploiting Repetitions for Image-Based Rendering of Facades
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Street-level imagery is now abundant but does not have sufficient capture density to be usable for Image-Based Rendering (IBR) of facades. We present a method that exploits repetitive elements in facades - such as windows ... -
Thin Structures in Image Based Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We propose a novel method to handle thin structures in Image-Based Rendering (IBR), and specifically structures supported by simple geometric shapes such as planes, cylinders, etc. These structures, e.g. railings, fences, ... -
Deep Painting Harmonization
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Copying an element from a photo and pasting it into a painting is a challenging task. Applying photo compositing techniques in this context yields subpar results that look like a collage - and existing painterly stylization ... -
Handling Fluorescence in a Uni-directional Spectral Path Tracer
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present two separate improvements to the handling of fluorescence effects in modern uni-directional spectral rendering systems. The first is the formulation of a new distance tracking scheme for fluorescent volume ... -
A Physically-based Appearance Model for Special Effect Pigments
(The Eurographics Association and John Wiley & Sons Ltd., 2018)An appearance model for materials adhered with massive collections of special effect pigments has to take both high-frequency spatial details (e.g., glints) and wave-optical effects (e.g., iridescence) due to thin-film ... -
A Composite BRDF Model for Hazy Gloss
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We introduce a bidirectional reflectance distribution function (BRDF) model for the rendering of materials that exhibit hazy reflections, whereby the specular reflections appear to be flanked by a surrounding halo. The ...