Browsing ICAT-EGVE2017 by Subject "Computer games"
Now showing items 1-2 of 2
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Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
(The Eurographics Association, 2017)Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ... -
Tour de Tune - Auditory-game-motor Synchronisation in Exergames
(The Eurographics Association, 2017)Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers ...