Browsing Rendering - Experimental Ideas & Implementations 2017 by Subject "Three Dimensional Graphics and Realism"
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k-d Tree Construction Designed for Motion Blur
(The Eurographics Association, 2017)We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on ... -
Local Quasi-Monte Carlo Exploration
(The Eurographics Association, 2017)In physically-based image synthesis, the path space of light transport paths is usually explored by stochastic sampling. The two main families of algorithms are Monte Carlo/quasi-Monte Carlo sampling and Markov chain Monte ... -
Material Design in Augmented Reality with In-Situ Visual Feedback
(The Eurographics Association, 2017)Material design is the process by which artists or designers set the appearance properties of virtual surface to achieve a desired look. This process is often conducted in a virtual synthetic environment however, advances ...