Browsing Rendering - Experimental Ideas & Implementations 2017 by Subject "I.3.3 [Computer Graphics]"
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VAO++: Practical Volumetric Ambient Occlusion for Games
(The Eurographics Association, 2017)Ambient occlusion is one of the commonly used methods to increase visual fidelity in real-time rendering applications. We propose several extensions of the recently introduced volumetric ambient occlusion method. These ...