Now showing items 1-3 of 3

    • Geometric Modeling of Multi-Material Printed Objects 

      Brochu, Tyson; Schmidt, Ryan (The Eurographics Association, 2017)
      We introduce a set of tools for interactive modeling of multi-material objects. We use non-manifold surface meshes to define complex objects, which can have multiple connected solid regions of different materials. Our suite ...
    • Phong Tessellation and PN Polygons for Polygonal Models 

      Hettinga, Gerben J.; Kosinka, Jiri (The Eurographics Association, 2017)
      We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ...
    • Physically-based Muscles and Fibers Modeling from Superficial Patches 

      Turchet, Fabio; Fryazinov, Oleg; Schvartzman, Sara C. (The Eurographics Association, 2017)
      We propose a novel approach for the generation of volumetric muscle primitives and their associated fiber field, suitable for simulation in computer animation. Muscles are notoriously difficult to sculpt because of their ...