Browsing EG 2017 - Short Papers by Subject "I.3.5 [Computer Graphics]"
Now showing items 1-3 of 3
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Geometric Modeling of Multi-Material Printed Objects
(The Eurographics Association, 2017)We introduce a set of tools for interactive modeling of multi-material objects. We use non-manifold surface meshes to define complex objects, which can have multiple connected solid regions of different materials. Our suite ... -
Phong Tessellation and PN Polygons for Polygonal Models
(The Eurographics Association, 2017)We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ... -
Physically-based Muscles and Fibers Modeling from Superficial Patches
(The Eurographics Association, 2017)We propose a novel approach for the generation of volumetric muscle primitives and their associated fiber field, suitable for simulation in computer animation. Muscles are notoriously difficult to sculpt because of their ...