Browsing EG 2017 - Short Papers by Subject "I.3.3 [Computer Graphics]"
Now showing items 1-2 of 2
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Fast Flow-based Distance Quantification and Interpolation for High-Resolution Density Distributions
(The Eurographics Association, 2017)We present a GPU-targeted algorithm for the efficient direct computation of distances and interpolates between high-resolution density distributions without requiring any kind of intermediate representation like features. ... -
Spline-based Decomposition of Streamed Particle Trajectories for Efficient Transfer and Analysis
(The Eurographics Association, 2017)We introduce an approach for distributed processing and efficient storage of noisy particle trajectories, and present visual analysis techniques that directly operate on the generated representation. For efficient storage, ...