Browsing EG 2017 - Short Papers by Subject "Graphics data structures"
Now showing items 1-2 of 2
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Phong Tessellation and PN Polygons for Polygonal Models
(The Eurographics Association, 2017)We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ... -
Variable k-buffer using Importance Maps
(The Eurographics Association, 2017)Successfully predicting visual attention can significantly improve many aspects of computer graphics and games. Despite the thorough investigation in this area, selective rendering has not addressed so far fragment visibility ...