Browsing EG 2017 - Posters by Subject "I.3.3 [Computer Graphics]"
Now showing items 1-2 of 2
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High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds
(The Eurographics Association, 2017)We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point ... -
Swung-to-Cylinder Projection for Panoramic Image Viewing
(The Eurographics Association, 2017)This paper proposes the swung-to-cylinder projection model for mapping a sphere to a plane, which is useful for viewing 360 panoramic images. Our model extends the swung-to-plane model and consists of two steps. In the ...