Browsing EG 2017 - Education Papers by Subject "K.3.2 [Computers and Education]"
Now showing items 1-3 of 3
-
Accessible GLSL Shader Programming
(The Eurographics Association, 2017)Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongside practical training. Modern graphics programming rarely provides a straightforward application programming interface (API) ... -
bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum
(The Eurographics Association, 2017)In this article, we present bRenderer, a basic educational 3D rendering framework that has resulted from four years of experience in teaching an introductory-level computer graphics course at the University of Zurich. Our ... -
What Should a Virtual/Augmented Reality Course be?
(The Eurographics Association, 2017)Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired ...