Browsing EG2017 by Subject "Bitmap and framebuffer operations"
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High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds
(The Eurographics Association, 2017)We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point ...