Browsing ICAT-EGVE2016 - Posters and Demos by Subject "I.3.7 [Computer Graphics]"
Now showing items 1-2 of 2
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Anatomy-Inspired Weight for Real-time Character Animation
(The Eurographics Association, 2016)In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider ... -
Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR
(The Eurographics Association, 2016)SomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically ...