Now showing items 1-2 of 2

    • Anatomy-Inspired Weight for Real-time Character Animation 

      Kim, YoungBeom; Park, Byung-Ha; Jung, Kwang-Mo; Han, JungHyun (The Eurographics Association, 2016)
      In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider ...
    • Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR 

      Friðriksson, F. A.; Kristjánsson, H. S.; Sigurðsson, D. A.; Thue, D.; Vilhjálmsson, H. H. (The Eurographics Association, 2016)
      SomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically ...