Browsing VMV16 by Subject "I.3.1 [Computer Graphics]"
Now showing items 1-1 of 1
-
Variable Length Coding for GPU-Based Direct Volume Rendering
(The Eurographics Association, 2016)The sheer size of volume data sampled in a regular grid requires efficient lossless and lossy compression algorithms that allow for on-the-fly decompression during rendering. While all hardware assisted approaches are based ...