Browsing CEIG16 by Subject "I.3.7 [Computer Graphics]"
Now showing items 1-5 of 5
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Bidirectional Rendering of Polarized Light Transport
(The Eurographics Association, 2016)On the foundations of many rendering algorithm is the symmetry between the path traversed by light and its adjoint from the camera. However, several effects, including polarization or fluorescence, break that symmetry and ... -
Characterisation of Position Based Dynamics for Elastic Materials
(The Eurographics Association, 2016)Position Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its ... -
Crossmodal Perception in Immersive Environments
(The Eurographics Association, 2016)With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks ... -
A new Potential-based SPH Method
(The Eurographics Association, 2016)In Computer Graphics the fluid simulation plays a relevant role. Amongst the existing methods, the SPH method is highlighted by its simplicity, versatility and adaptability. Nevertheless, several research show some limitations ... -
Phase Space Data-Driven Simulation of Elastic Materials
(The Eurographics Association, 2016)The use of data driven models in computer animation offers several benefits. We present an analysis of a regression model as a method to simulate cloth. In our approach, we generate data from a simple mass-spring system ...