Browsing SCA 16: Eurographics/SIGGRAPH Symposium on Computer Animation by Subject "I.6.8 [Simulation and Modeling]"
Now showing items 1-2 of 2
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Large-Scale Finite State Game Engines
(The Eurographics Association, 2016)This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to ... -
Versatile Interactions at Interfaces for SPH-Based Simulations
(The Eurographics Association, 2016)The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ...