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dc.contributor.authorAhmed, Abdalla G. M.en_US
dc.contributor.editorPaul Rosinen_US
dc.date.accessioned2016-02-27T19:26:40Z
dc.date.available2016-02-27T19:26:40Z
dc.date.issued2014en_US
dc.identifier.isbn978-1-4503-3019-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2630099.2630111en_US
dc.description.abstractWe explore the use of Truchet-like tiles (tiles with half area shaded) for single-tone (monochrome) line-based rendering of maps. We borrow concepts from information theory to develop some qualitative and quantitative measures, and use them to discuss four rendering styles which use Truchet-like tiles. We first present a style based on the original Truchet tiles, then we review the tile-based approach used by Inglis and Kaplan for Op Art rendering of 2-color maps, and extend the concept to 3- and 4-color input maps. We present two more concepts capable of rendering maps with up to 6 colors. We highlight some relationships between the four rendering styles, and utilize these relationships to generate Op Art/labyrinth renderings from input maps of up to 6 colors.en_US
dc.publisherACMen_US
dc.subjectOp Arten_US
dc.subjectnonen_US
dc.subjectphotorealistic renderingen_US
dc.subjectline arten_US
dc.subjectTruchet tilesen_US
dc.subjecttilingen_US
dc.subjectmazeen_US
dc.subjectinteractive mazeen_US
dc.titleLine-based rendering with truchet-like tilesen_US
dc.description.seriesinformationEurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imagingen_US
dc.description.sectionheadersColor & perceptionen_US
dc.identifier.doi10.1145/2630099.2630111en_US
dc.identifier.pages41-51en_US


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