dc.contributor.author | Ahmed, Abdalla G. M. | en_US |
dc.contributor.editor | Paul Rosin | en_US |
dc.date.accessioned | 2016-02-27T19:26:40Z | |
dc.date.available | 2016-02-27T19:26:40Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-1-4503-3019-0 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/2630099.2630111 | en_US |
dc.description.abstract | We explore the use of Truchet-like tiles (tiles with half area shaded) for single-tone (monochrome) line-based rendering of maps. We borrow concepts from information theory to develop some qualitative and quantitative measures, and use them to discuss four rendering styles which use Truchet-like tiles. We first present a style based on the original Truchet tiles, then we review the tile-based approach used by Inglis and Kaplan for Op Art rendering of 2-color maps, and extend the concept to 3- and 4-color input maps. We present two more concepts capable of rendering maps with up to 6 colors. We highlight some relationships between the four rendering styles, and utilize these relationships to generate Op Art/labyrinth renderings from input maps of up to 6 colors. | en_US |
dc.publisher | ACM | en_US |
dc.subject | Op Art | en_US |
dc.subject | non | en_US |
dc.subject | photorealistic rendering | en_US |
dc.subject | line art | en_US |
dc.subject | Truchet tiles | en_US |
dc.subject | tiling | en_US |
dc.subject | maze | en_US |
dc.subject | interactive maze | en_US |
dc.title | Line-based rendering with truchet-like tiles | en_US |
dc.description.seriesinformation | Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging | en_US |
dc.description.sectionheaders | Color & perception | en_US |
dc.identifier.doi | 10.1145/2630099.2630111 | en_US |
dc.identifier.pages | 41-51 | en_US |