EG2003: Recent submissions
Now showing items 61-80 of 113
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Accurate Dense Stereo Reconstruction using Graphics Hardware
(Konrad, 2003)Vertex programs and pixel shaders found in modern graphics hardware are commonly used to enhance the realism of rendered scenes. Recently these hardware facilities were exploited to obtain interactive non-photorealistic ... -
An Iterative Stripification Algorithm Based on Dual Graph Operations
(Eurographics Association, 2003)This paper describes the preliminary results obtained using an iterative method for generating a set of triangle strips from a mesh of triangles. The algorithm uses a simple topological operation on the dual graph of the ... -
Cyclification of Human Motion for Animation Synthesis
(Eurographics Association, 2003)In this paper, new techniques are introduced for matching cyclic motion boundaries by using simple animation processing algorithms based on some observed characteristics from different families of cyclic motions. Matching ... -
Morphing Rational B-spline Curves and Surfaces Using Mass Distributions
(Eurographics Association, 2003)A rational B-spline curve or surface is a collection of points associated with a mass (weight) distribution. These mass distributions can be used to exert local control over the morph between two rational B-spline curves ... -
Trans-Polygon Stroke Method for Frame Coherent Pastel Images
(Eurographics Association, 2003)We propose Trans-Polygon Stroke Method (TPSM) for creating pastel-like animation that keeps frame-to-frame coherence. There are several variable factors in hand-drawn pastel such as paper roughness and pigments. When these ... -
ActiveInk
(Eurographics Association, 2003)The ActiveInk system integrates the advantages of real world painting techniques with computer graphics (CG) effects such as natural phenomenon animations (e.g., water, fire, snow, and clouds), attributes (e.g., rubber, ... -
Occlusion Culling for Image-Based Rendering withWarping
(Eurographics Association, 2003)The basic idea of the proposed algorithm is to reduce the number of depth pixels in Layer Depth Images (LDI) by culling the occluded ones before warping. The method combines the octree spatial subdivision concept with LDI ... -
Goniometric Diagram Mapping for Hemisphere
(Eurographics Association, 2003)Describing the light intensity over the hemisphere using a goniometric diagram is a common practice in the lighting industry and is prescribed for instance by IESNA (Illuminating Engineering Society of North America) ... -
Information Visualization using Transparent Shape Impostors
(Eurographics Association, 2003)Transparency is a graphical effect used in visualizations to present co-located graphical glyphs. Accomplishing a visually convincing transparency effect requires complex calculations of light absorption and refraction in ... -
On the characterization of avatars in Distributed Virtual Worlds
(Eurographics Association, 2003)Current Distributed Virtual Environment (DVE) systems run simulations based on a server-network architecture, where the population of avatars should be properly assigned to the servers in the DVE. This goal, called ... -
Skeleton Subspace Deformation with Displacement Map
(Eurographics Association, 2003)Skeleton Subspace Deformation (SSD) is a novel Free Form Deformation technology (FFD), and plays an important role in character animation, interactive game and other fields. In this paper, we present a new layered algorithm ... -
Evolutionary Design of BRDFs
(Eurographics Association, 2003)The look of a non-transparent material is determined by its bidirectional reflection distribution function (BRDF). To design 3-D objects for example for games or animation films thus includes to design BRDFs. However, as ... -
Parallel Visibility Test and Occlusion Culling in Avango Virtual Environment Framework
(Eurographics Association, 2003)Real-time visibility test is an attractive feature for Virtual Environment (VE) applications where large datasets should be interactively explored. In such scenes most of the objects are usually occluded by other ones, and ... -
Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework
(Eurographics Association, 2003)his paper describes a system for real-time simulation of linear elastic deformations of volumetric objects in Virtual Environments, implemented in Avango VE Framework 1. The approach makes use of the methods of Finite and ... -
Crosstalk reduction in passive stereo-projection systems
(Eurographics Association, 2003)We describe a scheme for reduction of depolarization artefacts in passive stereo-projection systems. These problems appear due to non-perfectness of stereo-projection equipment: depolarization of the light due to reflection ... -
PREFACE
(Eurographics Association, 2003) -
3D Model Search Engine Based on Lightfield Descriptors
(Eurographics Association, 2003)With the development of modern 3D modelling and digitizing tools, more and more models have been created recently, which leads to the necessity of the technique of 3D model retrieval system. Our 3D model search engine has ... -
Curve Synthesis from Learned Refinement Models
(Eurographics Association, 2003)We present a method for generating refined 2D illustrations from hand drawn outlines consisting of only curve strokes. The system controllably synthesizes novel illustrations by augmenting the hand drawn curves’ shape, ... -
3deSoundBox – a Scalable, Platform-Independent 3D Sound System for Virtual and Augmented Reality Applications
(Eurographics Association, 2003)Sound is one of the most important components in animations, presentations and especially immersive environments. Many aspects are recognized more intuitively when sound supports vision and it is easier to follow a story ... -
A New 3D Spring for Deformable Object Animation
(Eurographics Association, 2003)A new3D spring for deformable object animation is proposed. Currently mass-spring system is most widely used in a deformable object animation as well as cloth animation. In order to perform a realistic cloth animation using ...