Browsing STARs by Title
Now showing items 1-6 of 6
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The 3D Model Acquisition Pipeline
(Eurographics Association, 2000)Three-dimensional image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal computers with graphics hardware capable of displaying ... -
Geometric Signal Processing on Polygonal Meshes
(Eurographics Association, 2000)Very large polygonal models, which are used in more and more graphics applications today, are routinely generated by a variety of methods such as surface reconstruction algorithms from 3D scanned data, isosurface construction ... -
Interactive Display of Global Illumination Solutions for Non-Diffuse Environments
(Eurographics Association, 2000)In recent years there has been a lot of work on interactively displaying global illumination solutions for nondiffuse environments. This is an extremely active field of research, in which a lot of different approaches have ... -
Recent Advances in Visualization of Volumetric Data
(Eurographics Association, 2000)In the past few years, there have been key advances in the three main approaches to the visualization of volumetric data: isosurfacing, slicing and volume rendering, which together make up the field of volume visualization. ... -
Shadow Computation: A Unified Perspective
(Eurographics Association, 2000)Methods for solving shadow problems by solving instances of visibility problems have long been known and exploited. There are, however, other potent uses of such a reduction of shadow problems, several of which we explore ... -
Visual Perception in Realistic Image Synthesis
(Eurographics Association, 2000)Realism is often a primary goal in computer graphics imagery, we strive to create images that are perceptually indistinguishable from an actual scene. Rendering systems can now closely approximate the physical distribution ...