Now showing items 1-20 of 39

    • The 3D Model Acquisition Pipeline 

      Bernardini, Fausto; Rushmeier, Holly (Eurographics Association, 2000)
      Three-dimensional image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal computers with graphics hardware capable of displaying ...
    • An Accurate Illumination Model for Objects Coated with Multilayer Films 

      Hirayama, H.; Kaneda, K.; Yamashita, H.; Monden, Y. (Eurographics Association, 2000)
      This paper proposes an accurate illumination model for rendering objects coated with multilayer films. Optical phenomenaof multilayer films are caused by reflection, refraction, interference, and absorption of light inside ...
    • Adding a scalar value to 2D vector field visualization: the BLIC (Bumped LIC) 

      Sanna, A.; Montrucchio, B. (Eurographics Association, 2000)
      Visualization of vector data produced from application areas such as computational fluid dynamics (CFD), environmental sciences, and material engineering is a challenging task. Texture-based methods reveal to be effective, ...
    • ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework 

      Giang, Thanh; Mooney, Robert; Peters, Christopher; Sullivan, Carol O. (Eurographics Association, 2000)
      The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense of realism through appearance, and then maintain this realism through correct and plausible motion, while ...
    • Automatic Fitting of Digitised Contours at Multiple Scales through Curvature Scale Space 

      Mokhtarian, Farzin; Ung, Yoke Khim (Eurographics Association, 2000)
      The Curvature Scale Space (CSS) technique has been used in conjunction with Hermite curves for automatic fitting of digitised contours at multiple scales. CSS is a powerful contour shape descriptor which is expected to be ...
    • Collaboration in VEs − fact or fiction? 

      Hubbold, Roger J. (Eurographics Association, 2000)
      The growth of the Internet, and company intranets, fuelled by the promise of sophisticated on−line services, has raised expectations of rich collaborative virtual environments, in which humans can indulge in cooperative ...
    • Combining finite element deformation with cutting for surgery simulations 

      Nienhuys, Han-Wen; van der Stappen, A. Frank (Eurographics Association, 2000)
      Interactive surgery simulations have conflicting requirements of speed and accuracy. In this paper we show how to combine a relatively accurate deformation model—the Finite Element (FE) method—and interactive cutting without ...
    • Component Based Human Animation Architecture 

      Jing, Huang; Fi, Chin Kah; Prakash, Edmond C. (Eurographics Association, 2000)
      This paper describes a method to predict the free reach movement of different components of the human body. Since the human body is composed of the following components: arms, legs, torso, head & neck, and each of these ...
    • Dealing with Shape Complexity for Internet Access and Graphic Applications 

      Rossignac, Jarek (Eurographics Association, 2000)
      Standard representations of 3D models are so verbose that only very simple models can be accessed over common communication links for immediate viewing. This situation is not likely to improve, since the need for more ...
    • Discrete Analysis for Antialiased Lines 

      Boyer, V.; Bourdin, J. J. (Eurographics Association, 2000)
      This paper presents a new fast and smooth antialiasing technique. Drawing straight line is the graphic tool’s main primitive. Previous antialiasing techniques improve smoothness but slow down computation.
    • Efficient Evaluation of the Field Functions of Soft Objects Using Interval Tree 

      Min, Kyung-Ha; Lee, In-Kwon; Park, Chan-Mo (Eurographics Association, 2000)
      We present an algorithm to evaluate the field function of a soft object efficiently. Instead of using a global field function that is defined by the sum of all local field functions, we consider only the set of local field ...
    • A Facial Repertoire for Animation 

      ten Hagen, Paul J. W. (Eurographics Association, 2000)
      Character design and facial animation of characters is among the most tedious parts of creation of animations. In contrast to body animations, performer data have not been successfully used for faces. The CharToon system ...
    • Framework Technologies and Methods for Large Data Visualization 

      Hewitt, W. T.; Curington,Ian (Eurographics Association, 2000)
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    • Geometric Modeling Based on Polygonal Meshesv 

      Kobbelt, Leif P.; Bischoff, Stephan; Botsch, Mario; Kähler, Kolja; Rössl, Christian; Schneider, Robert; Vorsatz, Jens (Eurographics Association, 2000)
      While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface representations, the recent advances in the efficient handling of polygonal meshes have made available a set of powerful techniques ...
    • Geometric Signal Processing on Polygonal Meshes 

      Taubin, G. (Eurographics Association, 2000)
      Very large polygonal models, which are used in more and more graphics applications today, are routinely generated by a variety of methods such as surface reconstruction algorithms from 3D scanned data, isosurface construction ...
    • An Image Processing Approach to Detection of Ridges and Ravines on Polygonal Surfaces 

      Belyaev, Alexander; Ohtake, Yutaka (Eurographics Association, 2000)
      Surface creases, ridges and ravines, provide us with important information about the shapes of 3D objects and can be intuitively defined as curves on a surface along which the surface bends sharply. Exploring similarity ...
    • Imaging Geometry for Concentric Mosaics 

      Watson, G. C.; Vaughan, N.; Wright, M. W. (Eurographics Association, 2000)
      Image-based models of environments can be captured with the use of a rotating video camera. In this paper we consider the nature of the display to develop a simple quantitative measure of the quality of ray sampling which ...
    • Interactive 3D Rendering and Visualization in Networked Environments 

      Martin, Ioana M.; Klosowski, James T.; Horn, William P. (Eurographics Association, 2000)
      Efficient delivery of 3D graphics over networks is becoming increasingly important for a number of applications, ranging from industrial design and manufacturing to entertainment. As companiesmake the transition from a ...
    • Interactive Display of Global Illumination Solutions for Non-Diffuse Environments 

      Heidrich, Wolfgang (Eurographics Association, 2000)
      In recent years there has been a lot of work on interactively displaying global illumination solutions for nondiffuse environments. This is an extremely active field of research, in which a lot of different approaches have ...
    • Interactive Modelling of Convolution Surfaces with an Extendable User Interface 

      Goto, Yuichiro; Pasko, Alexander (Eurographics Association, 2000)
      Convolution surfaces enable the user to model complex free-form shapes. Due to analytical solutions for some kernel functions and skeletal elements, it is possible to model convolution surfaces interactively. An extendable ...