Now showing items 121-140 of 2886

    • Towards a Formal Education of Visual Effects Artists 

      Redford, Adam; Anderson, Eike Falk (The Eurographics Association, 2023)
      The rapid growth of the visual effects industry over the past three decades and increasing demand for high quality visual effects for film, television and similar media, in turn increasing demand for graduates in this field ...
    • Draw-Cut-Glue: Comparison of Paper House Model Creation in VR and on Paper in a Museum Education Programme - Pilot Study 

      Malý, Ivo; Vachková, Iva; Sedlácek, David (The Eurographics Association, 2023)
      In this paper, we describe the integration of Virtual Reality (VR) into a museum education programme. The aim of the programme is to present the cultural heritage of Langweil's model of Prague in the context of author's ...
    • Game-based Transformations: A Playful Approach to Learning Transformations in Computer Graphics 

      Eisemann, Martin (The Eurographics Association, 2023)
      In this paper, we present a playful and game-based learning approach to teaching transformations in a second-year undergraduate computer graphics course. While the theoretical concepts were taught in class, the exercise ...
    • Towards Immersive Visualization for Large Lectures: Opportunities, Challenges, and Possible Solutions 

      Popescu, Voicu; Magana, Alejandra J.; Benes, Bedrich (The Eurographics Association, 2023)
      In this position paper, we discuss deploying immersive visualization in large lectures (IVLL). We take the position that IVLL has great potential to benefit students and that, thanks to the current advances in computer ...
    • Project Elements: A Computational Entity-component-system in a Scene-graph Pythonic Framework, for a Neural, Geometric Computer Graphics Curriculum 

      Papagiannakis, George; Kamarianakis, Manos; Protopsaltis, Antonis; Angelis, Dimitris; Zikas, Paul (The Eurographics Association, 2023)
      We present the Elements project, a lightweight, open-source, computational science and computer graphics (CG) framework, tailored for educational needs, that offers, for the first time, the advantages of an Entity-Component-System ...
    • A Constructivism-based Approach to Treemap Literacy in the Classroom 

      Firat, Elif E.; Lang, Colm; Srinivas, Bhumika; Peng, Ilena; Laramee, Robert S.; Joshi, Alark (The Eurographics Association, 2023)
      Treemaps are a popular representation to show hierarchical as well as part-to-whole relationships in data. While most students are aware of node-link representations / network diagrams based on their K-12 education, treemaps ...
    • Sparse Ferguson-Hermite Signed Distance Fields 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2023)
      We investigate Hermite interpolation in the context of discrete signed distance field filtering. Our method uses tricubic Hermite interpolation to generate a C1 continuous approximation to the signed distance function of ...
    • EUROGRAPHICS 2023: Posters Frontmatter 

      Singh, Gurprit; Chu, Mengyu (Rachel) (Eurographics Association, 2023)
    • DropSPH: ISPH Simulation of Droplet Interactions with a Solid Surface 

      Keshtkar, Hossein; Aburumman, Nadine (The Eurographics Association, 2023)
      We present a physically-based model to simulate droplet behaviours when impacted on a solid surface. Our model creates the coalescence, spreading, and break-up deformations that occur when a liquid droplet collides with a ...
    • Non-Separable Multi-Dimensional Network Flows for Visual Computing 

      Ehm, Viktoria; Cremers, Daniel; Bernard, Florian (The Eurographics Association, 2023)
      Flows in networks (or graphs) play a significant role in numerous computer vision tasks. The scalar-valued edges in these graphs often lead to a loss of information and thereby to limitations in terms of expressiveness. ...
    • Synthetic Dataset for Panic Detection in Human Crowded Scenes 

      Calle, Javier; Leskovsky, Peter; Garcia, Jorge; Sanchez, Marti (The Eurographics Association, 2023)
      AI is increasingly being used in public protection by using crowd anomaly detection. This is useful for identifying panic events enabling control forces to act faster. A significant challenge in this field is the lack of ...
    • Automatic Molecular Tour Creation: a Study 

      Larroque, Vincent; Maria, Maxime; Mérillou, Stephane; Montes, Matthieu (The Eurographics Association, 2023)
      Molecular system visualization is a difficult task even for experts as molecules can contain millions of atoms. Our goal is to create a tool to improve the preliminary study of molecules by automatically creating a tour ...
    • Multi-Display Ray Tracing Framework 

      Romero Calla, Luciano Arnaldo; Mohanto, Bipul; Pajarola, Renato; Staadt, Oliver (The Eurographics Association, 2023)
      We present a framework that will provide a highly efficient and scalable multi-display ray-tracing based rendering system capable of utilizing multiple GPU devices to produce high-quality images. Our system integrates ...
    • Parameter-Free and Improved Connectivity for Point Clouds 

      Marin, Diana; Ohrhallinger, Stefan; Wimmer, Michael (The Eurographics Association, 2023)
      Determining connectivity in unstructured point clouds is a long-standing problem that is still not addressed satisfactorily. In this poster, we propose an extension to the proximity graph introduced in [MOW22] to ...
    • Radiance-Based Blender Add-On for Physically Accurate Rendering of Cultural Heritage 

      Méndez, Míriam; Munoz-Pandiella, Imanol; Andujar, Carlos (The Eurographics Association, 2023)
      Despite the Cultural Heritage and Computer Graphics communities are increasingly joining forces to strengthen their collaboration, the study of how light interacts with monuments (e.g. weathering the surfaces or affecting ...
    • Creating 3D Asset Variations Through 2D Style Transfer and Generated Texture Maps 

      Nikolov, Ivan (The Eurographics Association, 2023)
      Generating 3D object variations through style transfer models applied to their textures is an easy way for creating content for games and XR applications. Most workflows focus on either generating albedo textures only ...
    • EUROGRAPHICS 2023: Short Papers Frontmatter 

      Babaei, Vahid; Skouras, Melina (Eurographics Association, 2023)
    • Automatic Step Size Relaxation in Sphere Tracing 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2023)
      We propose a robust auto-relaxed sphere tracing method that automatically scales its step sizes based on data from previous iterations. It possesses a scalar hyperparemeter that is used similarly to the learning rate of ...
    • Parallel Loop Subdivision with Sparse Adjacency Matrix 

      Wang, Kechun; Chen, Renjie (The Eurographics Association, 2023)
      Subdivision surface is a popular technique for geometric modeling. Recently, several parallel implementations have been developed for Loop subdivision on the GPU. However, these methods are built on complex data structures ...
    • Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer 

      Hansson-Söderlund, Herman; Akenine-Möller, Tomas (The Eurographics Association, 2023)
      We present simple methods to compute tight axis-aligned bounding boxes for voxels and for bricks of voxels in a signed distance function renderer based on ray tracing. Our results show total frame time reductions of 20-31% ...