Now showing items 41-46 of 46

    • Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships 

      Chan, Jacky C. P.; Tang, Jeff K. T.; Leung, Howard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Existing synthesis methods for closely interacting virtual characters relied on user-specified constraints such as the reaching positions and the distance between body parts. In this paper, we present a novel method for ...
    • Constrainable Multigrid for Cloth 

      Jeon, Inyong; Choi, Kwang-Jin; Kim, Tae-Yong; Choi, Bong-Ouk; Ko, Hyeong-Seok (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a new technique which can handle both point and sliding constraints in the multigrid (MG) framework. Although the MG method can theoretically perform as fast as O(N), the development of a clothing simulator based ...
    • A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation 

      Tang, Min; Tong, Ruofeng; Narain, Rahul; Meng, Chang; Manocha, Dinesh (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a GPU-based streaming algorithm to perform high-resolution and accurate cloth simulation. We map all the components of cloth simulation pipeline, including time integration, collision detection, collision response, ...
    • Ontology-based Model for Chinese Calligraphy Synthesis 

      Xia, Yang; Wu, Jiangqin; Gao, Pengcheng; Lin, Yuan; Mao, Tianjiao (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      There are lots of digitized Chinese calligraphic works written by ancient calligraphists in CADAL. Sometimes users want to generate a tablet or a piece of calligraphic work written by these calligraphists. However, some ...
    • Dynamic Comics for Hierarchical Abstraction of 3D Animation Data 

      Choi, Myung Geol; Noh, Seung-Tak; Komura, Taku; Igarashi, Takeo (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Image storyboards of films and videos are useful for quick browsing and automatic video processing. A common approach for producing image storyboards is to display a set of selected key-frames in temporal order, which has ...
    • Preface and Table of Contents 

      B. Levy, X. Tong, and K. Yin (The Eurographics Association and Blackwell Publishing Ltd., 2013)